Take-Two net revenues up 11% in Q4

Red Dead Redemption 2, Tiny Tina's Wonderlands, and WWE all exceeded the publisher's expectations.

Take-Two has released its 2022 financial report, which shows a 4% bump in net revenue, driven by new releases like Tiny Tina’s Wonderlands and WWE 2K22, both of whichexceed company expectations. Additionally, Red Dead Redemption 2 has surpassed 44 million units sold worldwide. 

For its fourth quarter, the publisher reported an 11% increase in revenue to $930.0 million compared to the previous year’s $839.4 million. Driving that increase in the last quarter was NBA 2K22 and 2K21, Grand Theft Auto Online, Grand Theft Auto V, Tiny Tina’s Wonderlands, Red Dead Redemption 2, Red Dead Online, and WWE 2K22

“Another highly successful year for our company,” is what chief executive officer Strauss Zelnick called this year’s results. “We delivered net bookings of $3.4 billion, which reflect our creative teams’ unwavering commitment to quality, and the ability to deliver captivating and engaging entertainment experiences that transcend geographies and generations.”

Zelnick took care to point out the success of recent releases, like Tiny Tina’s Wonderlands and WWE 2K22, and talked about the seemingly never-ending momentum of Grand Theft Auto Online, which once again grew its player base for the year. 

And though Red Dead Redemption 2 is briefly mentioned for its 44 million units sold global landmark, Strauss did not mention Red Dead Online. This is notable exclusion, as player frustrations around Rockstar’s online offshoot of its western epic continue to rise. 

The pattern of slow content update has been putting off players since 2020, and it doesn’t look like that’ll change anytime soon, as Strauss says he’s heard the complaints, but any new content is Rockstar’s call. Take-Two will just keep the servers running. 

But bringing new content to the digital wild west is hardly top of mind for Take-Two, as its acquisition of Zynga is set to close on May 23, just six days from the time of this writing.

When the deal was revealed, Sensor Tower analyst Craig Chapple toldGameDaily this “instantly makes Take-Two a leading player in the mobile market.” 

What effect Zynga will have on its business remains to be seen, though Take-Two already has a beefed up pipeline of games on the way. Not counting the number of releases that could come from Zynga, Take-Two expects to release 51 titles through to fiscal 2025, including 18 “immersive core releases.” Of those, seven are sports titles, and two of them will be free to play. 

Within all that however, there’s no mention of an upcoming Grand Theft Auto title in its release calendar, though Grand Theft Auto 6 has been confirmed to be in active development.

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News Writer

David Carcasole is a freelance games journalist whose work has appeared in GamesIndustry.Biz, [lock-on], Into the Spine, and others. Find him on Twitter @SlyBowser, where he’s likely pining for the days when PS Vita games were still in development.