This episode is jam-packed with E3 goodness, including highlights from the remaining press conferences (Ubisoft, Sony, and Nintendo).
Amanda has been meandering around the game journosphere since 2010, mostly covering indie games, culture, and industry news. These days, she talks about the business of making games through a critical cultural lens. She adores RPGs, weird narrative indie games, and strategy games that take forever to learn. Amanda is also the managing editor of SuperParent. You can find her on Twitter as @AmandaFarough or you can email her at email@example.com.
Microsoft, Nintendo, and many publishers have committed to participating.
Who knew that hunting for security vulnerabilities could be so profitable?
Nintendo continues its streak of going after groups hosting ROM or emulator versions of their popular games, clouding the future of game preservation and accessibility.
Publishers are encouraged to pre-emptively censor their video games in order to receive approval to sell their games in China. As the online gaming world grows, it's time for companies like Ubisoft to rethink how they handle their asset pipeline.