Steam has had a 'rough' year, but Valve plans to work on game discoverability algorithms, expansion into China, and expanding tools to tackle toxicity.
Take five minutes, slow down, and enjoy.
Only behind the Wii and PS2 in lifetime sales number, the PS4 had a strong Christmas, but is still being outpaced by the Switch.
The uphill battle of India's mobile gaming market apparently isn't enough to scare away the Japanese entertainment giant, even despite a rocky few years for the company.
Barthelet's experience working on online-focused games will lead the way for expansions of Unity's partnership with Google Cloud and acquisition of Multiplay.
AAA-level character models and environmental assets will be made available on an ongoing basis.
Bethesda's customer relations woes continue as the addresses and payment info of numerous users becomes available to any other person requesting support.
The Fortnite publisher is banking on its foundational success to undercut the reigning king of digital game sales, and game developers are at least somewhat split on how it will pan out.
IGDA executive director Jen MacLean compares the loot box monetization issue, which has sparked an FTC investigation, to prior industry challenges like game ratings.
It's unclear how well physical media has fared, but trends continue to point towards digital and streaming as the industry's future.