Trover Saves the Universe feels like being inside a Rick & Morty episode.
A series of patents from Sony Interactive Entertainment detail plans for immersive in-game spectator avatars and VR esports viewing experiences.
It's unlikely that this will be VR's inflection point, but we spoke with a couple of analysts about what it means for the market and mass adoption.
Mobile remains one of the most lucrative platforms in the gaming industry today, but not every genre excels on the app store. AR works well on mobile, it seems, but VR is still best left to PC, console.
Developer Adam Orth reflects on the current state of the VR market.
The venture capital company will focus heavily on esports monetization platforms, VR/AR, and more.
The 'walled garden' approach doesn't work for all app ecosystems, but Oculus is remaining steadfast: it wants control over the quality of what it's putting in front of its users.
If accepted, the settlement will require Niantic to avoid placing gyms or stops on private property and be more mindful of raids.
GameDaily talks at length with the mobile publisher about its rebrand, evolving vision, approach to IP, interest in transmedia and AR projects, and more.