Best Games of 2018: Cultural Impact and Industry Shakeups
We round up the most culturally influential games of 2018 and examine them for how they shaped the industry and the mainstream consumer consciousness.

We round up the most culturally influential games of 2018 and examine them for how they shaped the industry and the mainstream consumer consciousness.
Coming off of EA's Star Wars cancellation, the veteran designer sits down with GameDaily to outline all the possibilities ahead, including VR, linear media, and games for people who aren't typical gamers.
GameDaily parent company gets into the events business as Casual Connect seeks to broaden its scope.
As Funomena turned six, we chatted with co-founder Robin Hunicke about her original mission statement, her approach to design and what advice she has for devs.
Tommy Refenes, co-creator of Super Meat Boy and fearless leader at Team Meat, sat down with GameDaily to chat about Meat Boy, crunch, and why indie developers need a business degree.
Funomena co-founder talks about the challenge and opportunity of AR platforms like Magic Leap and how AR is helping to incubate young talent.
For the first episode of GameDailydotPlay, Amanda talks Vampyr, vampiric lore, Dontnod, and the importance of keeping games alive.
The studio was slated to work with Netflix on a Stranger Things game.
The embarrassment of indie riches that are yielded as a result of PAX conventions steer trends, define genres of their own, and resurrect the treasures of the past.
The company has chosen to ignore the Belgium's ruling against in-game loot boxes, prompting the launch of an investigation by the Belgian government.