Founder Andrew Hance aims to connect workers with work in a notoriously unstable industry.
Eve Crevoshay, executive director of Take This, provides an overview of the various mental health struggles that developers must face today and how culture change at studios must come from the top.
Crunch is still par for the course in the games industry, but it doesn't have to be this way, according to the IGDA and studios like Behaviour Interactive.
GameDaily chats with new, veteran hire CMO David Reid and Behaviour CEO Remi Racine about the Canadian independent developer's growth over 28 years and what's next.
As one of the first U.S. tech companies to unionize, Kickstarter could be an inspiration for game companies, IGDA's Renee Gittins and Global Game Jam's Kate Edwards tell GameDaily.
The 2020 edition of GDC's State of the Industry survey reveals how most developers think about some of the biggest issues facing the business.
The issue of crunch rears its head yet again. IGDA's Renee Gittins weighs in.
Despite moving the release date back five months, CD Projekt Red still expects workers to put in extra hours. IGDA weighs in.
As more game studios look to prioritize quality of life for developers, Renee Gittins, executive director of the International Game Developers Association, offers her thoughts.