With development costs soaring, analysts weigh the prudence of a $70 baseline for triple-A games.
A dev-turned-teacher, Lemarchand is hoping to educate his students about the dangers of crunch.
GameDaily chats with ProbablyMonsters CEO Harold Ryan (former Bungie president) about building AAA studios sustainably while keeping crunch out of the business plan.
Sledgehammer veteran Glen Schofield talks with GameDaily about the challenge of creating a single-player game in the PUBG universe while building up a studio in the middle of a pandemic.
Founder Andrew Hance aims to connect workers with work in a notoriously unstable industry.
Eve Crevoshay, executive director of Take This, provides an overview of the various mental health struggles that developers must face today and how culture change at studios must come from the top.
Crunch is still par for the course in the games industry, but it doesn't have to be this way, according to the IGDA and studios like Behaviour Interactive.
GameDaily chats with new, veteran hire CMO David Reid and Behaviour CEO Remi Racine about the Canadian independent developer's growth over 28 years and what's next.
As one of the first U.S. tech companies to unionize, Kickstarter could be an inspiration for game companies, IGDA's Renee Gittins and Global Game Jam's Kate Edwards tell GameDaily.