As more game studios look to prioritize quality of life for developers, Renee Gittins, executive director of the International Game Developers Association, offers her thoughts.
Director, Neil Druckmann, cited a need for polish and admitted relief that the team wouldn't have to compromise vision to hit the original release date.
Aaron Loeb, FoxNext Games' President of Studios, discusses lessons learned from Hollywood while speaking up against crunch.
The former Blizzard boss acknowledges that crunch is not sustainable, and Blizzard itself has said it aims to be a 'no-crunch team.'
The video game industry is plagued by a culture of crunch that prioritizes profit over the physical and mental well-being of its employees. Recently, some companies have made efforts to buck this trend, which is a welcome change.
Wait, we're doing reviews now?
Months after Rockstar Games came under scrutiny for its internal work conditions, Mortal Kombat 11 developer NetherRealm Studios is under fire for allegations of misogyny and mistreatment in its workplace.