After more than 20 years, Sony finally puts a ring on Ted Price's finger.
EGS exclusivity continues to be a divisive topic of conversation among players and developers alike.
While Nvidia's Q2 2020 earnings dropped year-over-year, the results were an improvement over the first quarter and exceeded analyst expectations.
Managing editor of WeQ Studios, Sven Lubek, lays out what hyper-casual is, explores its long-term viability, and addresses the monetization concerns surrounding hyper-casual games.
Global Game Jam in North Korea or Antarctica? It's certainly something to aspire to, Edwards tells GameDaily.
The publisher behind Fortnite and the Unreal Engine has nabbed Factor 5 veterans to lead its new German studio. It's unclear whether the Cologne studio will be focused on Unreal Engine support, game development, or a mix of both.
Raconteur Games' Nicholas LaBorde shares the highs and lows of pitching and publisher feedback and how his studio stays upbeat through the challenges.
Recently-departed id Software studio head tells GameDaily.biz: 'The future is very exciting.'
Moderation hasn't been Steam's strong suit (or within its priorities) for quite some time. Going forward, Steam Workshop submissions will require Valve's approval before going live.