When designed for it, games can be more than an entertainment medium -- they can drive social good.
This week's "The Buzz" rounds up reactions to Epic Games' decision to slice Unreal Engine licensing revenue sharing by over half (favoring creators), as well as Nintendo's plans on releasing 20-30 indie games a week on Switch.
Second Dinner better use Brode's booming laugh in a game somewhere.
Augmented reality (AR) has been quietly growing over the last year. With the much anticipated Magic Leap One mixed-reality headset set to release by summer's end, AR growth doesn't show any signs of letting up.
Players who start making their own "fan games" based on popular IP often believe they're protected by "fair use," but that's a serious mistake.
It's time for developers to start having uncomfortable conversations with their employers (and potential employers) about social media expectations.
Javier Entelman, CEO of Inca Games, tells us about his company's mission to act as incubator for Latin America and bring the region's games to the rest of the world.
GameDaily's very first livestream is with Bernard Bachrach of Binx Interactive, playing his studio's game, 'I Hate Running Backwards'
At Games for Change 2018, psychologists, designers and academics debate the new WHO classification.
Michael Worosz, head of Private Division, explains how devs can pursue creative firepower and get away from org charts.