Mere days after announcing a new Toronto office and acquiring Bingo Pop, Jam City reportedly let go a "large number" of staff, pointing to volatility in the gaming industry for growing developers.
Matias Myllyrinne talks with GameDaily about fair monetization, free-to-play vs. triple-A and building a sustainable studio in a risk averse industry.
Back at the company he helped create, Adham explains how Blizzard crafts both a people-oriented company and gameplay-focused portfolio in a new age of game development.
Neon signs depicting a naked woman, slot machines, and blood were slated for removal to unify art across markets.
An undetermined number of former Telltale employees have joined Skybound Games to finish out the series after Telltale's shuttering.
The Italian developer's latest game, Ride 3, is the first in the franchise since the studio switched from its own proprietary engine to Unreal. Designer Luca Cafasso explains the engine switch and the challenge of crafting a compelling racer.
A multitude of great indie games have been judged at this year's Casual Connect Asia in Shenzhen, China, and now that the voting is settled, it's time to reveal the winners.
There are five games currently available in the early access marketplace.