Hewish talks to GameDaily about his experience, his ambitions for Xsolla, and how the company provides developers the tools to execute their vision.
The Gayming Awards will celebrate queer and trans representation in the games industry. Founder Robin Gray and deputy editor Aimee Hart talk about the ceremony's origins and significance.
The Wandering Band's first game, Airborne Kingdom, will be an Epic Games Store exclusive. Wander discusses the game's origins, and the creative freedom offered by the indie space.
Lead designer Brett Crawford talks about Activision Blizzard's restructuring, his inspirations in the MOBA genre, and the future of Heroes of the Storm.
The president of Netmarble U.S. chats with GameDaily about the challenges faced by indie developers, and how Global Indie Collective is helping.
Wonderbelly and Hipster Whale are two women-led studios in a business that remains overwhelmingly male. Roberts and Reeves spoke with GameDaily about the challenges they face, and their optimism that the industry is slowly becoming more diverse.
After four months in alpha, Manticore Games is offering a way for developers to make money while using the Core platform to build games. Manticore's chief product officer Arash Nin explains the initiative.
A pair of blog posts outlines how the tech giant is adapting its cloud services to keep development rolling during the ongoing COVID-19 pandemic.
Brazil Games executive manager Eliana Russi and PushStart CEO Felipe Marlon talk with GameDaily about the rapid growth of the Brazilian games market.
With development costs soaring, analysts weigh the prudence of a $70 baseline for triple-A games.