Amy Hennig's Skydance New Media is working on a new Star Wars game
Hennig previously worked with Visceral Games on Project Ragtag, a canceled game that was to be set in the Star Wars universe.

Hennig previously worked with Visceral Games on Project Ragtag, a canceled game that was to be set in the Star Wars universe.
Tunic is a gorgeous love letter to old-school game design. Read our review--and get some insight from developer Andrew Shouldice.
The studio, led by game industry veterans, is developing an online strategy game titled Spellcraft.
The solutions provider reflects on the role of remote work and cross-play in its success and the industry's future.
Founder and CEO Klemen Lozar talks to GameDaily about shifting gears from contract work to full development, and the decision to self-publish.
The developer has laid out an ambitious five year roadmap. Dudziak spoke with GameDaily about how player feedback informed its creation, and what Techland is most proud of so far.
Postcard CEO Ray Almaden talks to GameDaily about his vision for the studio, and making the games he wants to play.
The future is free-to-play, according to president Steven Chiang.
Co-founder Chris Bell talks to GameDaily about building a studio characterized by equitability, transparency, and shared social experiences.
The mobile juggernaut also plans to expand to platforms outside of mobile. Analyst Craig Chapple weighs in on the news.