Over the last 12 months, cloud gaming has been gaining traction through initiatives like Project xCloud, Blade Shadow, PS Now (though it's older), and now Google Stadia.
On a quarterly earnings call earlier this week, COO Blake Jorgensen revealed that EA's net revenue was $1.348 billion for the second fiscal quarter of 2020, topping the publisher's original estimate by $33 million.
After a boycott of more than 6 years, EA will be returning to Steam, bringing its EA Access subscription with it next spring.
EA hasn't published an NCAA sports game since a $60 million settlement granted college athletes compensation for their appearances in the games. CEO Andrew Wilson hopes a recently passed California law, which goes into effect in 2023, will make it possible to revive the publisher's NCAA line.
Anthem had a rocky launch, and while the Cataclysm event helped, BioWare needs to fix foundational problems before diving back into major content updates.
The publisher has opened an EA Cloud Gaming Technical Trial to the public with four different games, including Titanfall 2.
Apex Legends is primed for growth, as well. Digital net bookings now represent 76% of EA's business; analysts remain optimistic for EA's long-term prospects.
When Sea of Solitude was announced, Cornelia Geppert kept all but the theme secret, even in interviews. At E3 2019, we finally got our hands on what might be the summer's most emotional indie game.
CEO Andrew Wilson sat down exclusively with GameDaily at E3 2019 to talk about EA's mistakes, successes, what went wrong with Anthem (and how BioWare is prepared to fix it), and the future of his company and the industry.