The coronavirus pandemic has not yet figured into digital sales numbers, but March could be a big month.
Franchise pedigree and a free-to-play business model have positioned Warzone for success, say analysts. [UPDATE: 15 million players in 4 days]
The CCG will still be playable, but new content drops are finished.
Lifetime value is the most important metric of a free-to-play mobile game's long-term success, according to Tilting Point's CEO, Kevin Segalla. Integrating both the technology and Gondola's key staff will help build out LTV success for the publisher's diverse partnerships with developers.
Nintendo continues to experiment with its mobile offerings after big successes and recent stumbles.
Managing editor of WeQ Studios, Sven Lubek, lays out what hyper-casual is, explores its long-term viability, and addresses the monetization concerns surrounding hyper-casual games.
Facebook's director of EMEA publisher solutions weighs in on what the research says about monetization trends for in-game purchases.
Niantic's highly anticipated AR game Harry Potter: Wizards Unite is now live on iOS and Android. While the game is performing well in terms of revenue and downloads, its success lingers behind Pokémon Go due to AR's increasingly mainstream success.
Mobile games are primed for advertisements that yield as much, if not more, value as television ads did before the digital revolution.