The games industry has long struggled with diversity and representation, but things have slowly begun to change over the last few years. Image: Passage Home VR by D. Fox Harrell and Danielle Olson
We take a look at gaming culture and community in Nigeria, a rapidly growing market gaining significant traction born from a surprisingly humble beginning.
The rising popularity of gaming's virtual influencers—such as Riot Games' K/DA and Seraphine—is impossible to ignore. Speaking to Riot Games, Grace Bruxner, and a communications professional, here's a look at how indie studios can tap on this trend even without triple-A studios' budgets.
Cross-play has become an expectation for players now that the biggest games in the world use it to connect people across multiple platforms. But just how easy it to implement during and after development?
The industry vet discusses his move from AAA games to the founding of his own studios and talks to GameDaily about his newest, crowdfunded project--a painting app for the Nintendo Switch.
The transition to digital media has drastically changed the video game landscape, and the collector's edition market is changing with it
Organizer Shawn Alexander Allen and exhibitor Xalavier Nelson Jr. talk to GameDaily about the show's importance, and how to affect real change in an industry in desperate need of diversity.
GameDaily chats with ProbablyMonsters CEO Harold Ryan (former Bungie president) about building AAA studios sustainably while keeping crunch out of the business plan.
GameDaily chats with Intellivision CEO Tommy Tallarico about the business behind Amico and how the pandemic has affected operations.
Sledgehammer veteran Glen Schofield talks with GameDaily about the challenge of creating a single-player game in the PUBG universe while building up a studio in the middle of a pandemic.