Geoff Keighley's award show has come a long way, but it's certainly got some room to grow.
Decades of cautious brand management have resulted in a crossover with surprisingly little flab.
A year of successful disruption has positioned Epic to turn the screws on Valve on behalf of developers.
The consumer market isn't a reality yet, but devs getting in on the ground floor can do well, especially in enterprise. Magic Leap's Rio Caraeff on AR and the Independent Creator Program.
Though it has only just begun its formalization, diversity and inclusion at Blizzard has been around for a long time.
Games veteran Ben Hoyt on VR's bright prospects and how some in the industry are overlooking the out-of-home market.
Matias Myllyrinne talks with GameDaily about fair monetization, free-to-play vs. triple-A and building a sustainable studio in a risk averse industry.
Runescape studio Jagex aims to take advantage of its experience in the online games space by helping devs turn their live games into living games. CEO Phil Mansell talks with GameDaily about the evolving strategy.
The Italian developer's latest game, Ride 3, is the first in the franchise since the studio switched from its own proprietary engine to Unreal. Designer Luca Cafasso explains the engine switch and the challenge of crafting a compelling racer.