Largelabs, the studio behind Aliens Vs. Cowmander, is a thriving indie studio between countries. Co-founders Karim Aboul-Enein and Sebastien Marty are cognizant of the biggest challenges ahead of them as developers: releasing engaging games for a mostly Middle Eastern audience.
The US retailer has partnered with design firm R/GA to focus on 'unique in-store experiences.' Analysts seem mixed on GameStop's long-term prospects, however.
David Evans of Falling Squirrel wants the visually impaired community to feel included. His upcoming game, The Vale, is an attempt to get blind and sighted gamers playing together. (Photo: GameDaily)
GAEMS' line of self-contained on-the-go gaming entertainment systems used to be exclusively for console players. The upcoming Guardian system opens the door for streamers and PC-focused players, too.
Freshly appointed IGDA Foundation executive director, Nika Nour, talks with GameDaily about keeping diversity and inclusion work fun and approachable and hopefully putting herself out of a job.
Newly appointed IGDA executive director, Renee Gittins, talks with GameDaily about her vision for the organization and how she wants to give back to the game development community through her new position.
Facebook's director of EMEA publisher solutions weighs in on what the research says about monetization trends for in-game purchases.
Attorneys and game developers chat with GameDaily about controversial key reseller, G2A, and what could happen next.
WeQ Studios' managing director, Sven Lubek, lays out which data markers hyper-casual game developers should be paying the most attention to.
At E3 2019, we spoke with Sega of Europe executive vice president John Clark and vice president of marketing Anna Dowling about the company's perspective on major industry trends, building and buying new studios, and bringing core franchises like Persona to PC.