Successful games must satisfy a wide range of users, each with diverse values, needs and desires. Or Shahar, VP of Development Partnerships for the Americas at ironSource, goes into how that psychology tends to break down among mobile players.
In advance of GameDaily Connect Asia 2019 in Shenzen, Niko Partners took a close look at the biggest challenges and opportunities for growth in the Chinese games market. (Photo: The Independent)
At our Disneyland show, a panel of esports experts discussed the franchise model and the challenges and opportunities for the sector.
GAEMS has come a long way since its E3 2010 debut, and its latest product gives streamers freedom to travel. Our impressions of the company's all-in-one streaming platform.
During an influencer marketing panel at GameDaily Connect USA, Tankee CEO, Gerald Youngblood, provided insight on taking a stand for kid-friendly content and appealing to a generation that's constantly 'on demand'.
Dota 2 tournament analyst and former professor of economics weighs in on the Dota Pro Circuit and the inherent problems that Valve still needs to address in order to better take care of its players and tournament organizers.
Raconteur Games' Nicholas LaBorde shares the highs and lows of pitching and publisher feedback and how his studio stays upbeat through the challenges.
Stephen 'Snoopeh' Ellis and David 'StoneMountain64' Steinberg are building a platform dedicated to lowering the bar to entry for streamers to find success at any experience level.
The fourth annual expo was held in Harlem, NYC this weekend with talks from industry luminaries about working smarter, following your dreams, and aligning art with business.
Thatgamecompany's co-founder believes games can (and should) be for everyone. Chen talks with GameDaily about taking a risk with Sky by focusing on altruism.