GameDaily chats with Call of Duty: Mobile director Leo Yao and TiMi's International Business Director, Vincent Gao, about bringing the massive console IP to mobile.
Jamie Ottilie, CEO of the new Telltale Games, addresses the skepticism following the reveal of The Wolf Among Us 2.
Jericho Games' Screaming Chicken took home two awards from Indie Prize at GameDaily Connect Asia. We chat with the developer about this quirky title and the importance of humor.
We chat with NEXT Studios, who won an Indie Prize for both Unheard and biped recently, about their take on the indie market and their approach to development.
Pathea Games had to find the soul of the game before they could truly make the title they wanted to. We speak with the winner of Best Multiplayer Game from Indie Prize.
We speak with the former Nintendo of America boss about his goal to help shape next generation business leaders, and how critically important Satoru Iwata was for him personally and professionally.
Nakul Verma, founder of Playbae Games, has found the value of making connections while winning his Indie Prize. The indie community is stronger when it sticks together.
IdleDream Games' Life Gallery won Best Kids and Family Game at Indie Prize during GameDaily Connect Asia recently. We talked with the developer about the challenge of making the game.
We spoke with Astro Gaming's head of marketing, Aron Drayer, and head of influencer marketing, Thadeous Cooper, about Astro Gaming's roots, how the first A40 headset came to be, and why iteration with intention matters more than annual product launches.
We spoke with Désilets about how Panache Digital Games has subverted the AAA standards of work to build both a studio and a game that they all can be proud to be a part of.