Over the last 12 months, cloud gaming has been gaining traction through initiatives like Project xCloud, Blade Shadow, PS Now (though it's older), and now Google Stadia.
'Seeing a game grow from a tiny prototype into a fully-featured game is humbling.'
Sega of America's Jon Riesenbach talks to GameDaily on localizing the Yakuza Collection and the internal localization processes between Sega and Atlus.
GameDaily sat down with Funomena's co-founder to talk about emotions in games, diversity, and how co-ops could be a good studio structure for indies.
A star-studded group of woman from the games industry filled The Strong National Museum of Play to talk about their experiences and creating an environment for the next generation.
Founding partner at Premack Rogers PLLC, Dan Lee Rogers, walks us through the implications of reselling digital games in a marketplace not really built for that kind of transaction. (Yet.)
Successful games must satisfy a wide range of users, each with diverse values, needs and desires. Or Shahar, VP of Development Partnerships for the Americas at ironSource, goes into how that psychology tends to break down among mobile players.
In advance of GameDaily Connect Asia 2019 in Shenzen, Niko Partners took a close look at the biggest challenges and opportunities for growth in the Chinese games market. (Photo: The Independent)
At our Disneyland show, a panel of esports experts discussed the franchise model and the challenges and opportunities for the sector.
GAEMS has come a long way since its E3 2010 debut, and its latest product gives streamers freedom to travel. Our impressions of the company's all-in-one streaming platform.