The creators of platformer Stela are hard at work on the next Halo with Microsoft, but the studio wouldn't have gotten to this point without a strong company culture. We chat with co-founder Shyang Kong.
Thor Gunnarsson, CEO and co-founder at Mainframe, tells GameDaily that cloud-native represents a fundamental shift for the industry while insisting that crunch has 'no place' in MMO development.
Microsoft's Crystin Cox outlines the challenge that many developers face in the world of games-as-a-service, and how they can better engage their players.
ICO Partners' David Ortiz Lapaz explains what steps devs are taking to maximize their games' audience.
Wilson is building a team composed primarily of women to make games for an underserved audience. For women in games, she tells GameDaily, "Never let someone else's bias affect how you view yourself."
Co-founder Bo Daly, who was the founding CEO of Super Evil Megacorp, tells GameDaily "the future of core gaming on mobile isn't going to be dominated by PC gamers who we can convince to jump to mobile."
Part of Disruptor Beam's team is joining Tilting Point to form a new studio called Wicked Realm Games. We chat with Samir El Agili and Kevin Segalla about the evolving mobile business. [UPDATE: Disruptor Beam sees layoffs]
GameDaily spoke with Darewise CEO and founder Benjamin Charbit and DMarket CEO Vlad Pachenko about building a brand-new MMO experience.