GameDaily sat down with Indie Prize director, Yuliya Moshkaryova, to talk about how the initiative is much more than a trophy.
We caught up with Price at the DICE Summit in Las Vegas to talk about Insomniac, the game industry, and why the industry should keep having difficult conversations.
Blade's CEO, Asher Kagan, talks about why a 'Netflix of Gaming' solution isn't good for gaming, nor is it good for consumers.
It's not as though video games are brand new to U.S. Army recruitment, but the ubiquity (and growing accessibility) of esports has the potential to be the signal above the noise for appealing to young people.
PlayStation 3's final years and PlayStation 4's European success will help with experience for top job, but questions remain.
CEO Bob Iger admitted on a recent call with investors that Disney has opened and closed game studios, but never was all that good at making games.
GameDaily talks with Nick Suttner about the constantly shifting game market and why indies need to find their champions.
In the third and final part of our three-part analyst series on what to expect from the major consoles and their publishing platforms, DFC Intelligence, Kantan Games, and IHS Markit give us some perspective on what's to come for Nintendo in 2019.
GameDaily talks at length with the mobile publisher about its rebrand, evolving vision, approach to IP, interest in transmedia and AR projects, and more.