Maximum Games founder and CEO Christina Seelye spoke with GameDaily about the new initiative.
Google has to contend with entrenched consumer attitudes and its own failed policies.
Houston talks about the development of Dauntless and the role the community has played in shaping it.
Developer Adam Orth reflects on the current state of the VR market.
The path to Chromatic Games and a new Dungeon Defenders Kickstarter campaign has been littered with lawsuits, venture capitalists, and commercial failure.
The last seven years have not been kind to Vancouver's game development scene. And the way things are going, with studio closures all over the province, things may get worse before they get better.
We caught up with co-founders Aaron Ehasz and Justin Richmond to talk about the challenges of talking about transmedia with investors, following 'the pie fumes', and Wonderstorm's creative culture.
Firms are racing to find a lead plaintiff and time is running out.
GameDaily sat down with four indie game developers, and the Games Outreach Lead at Kickstarter, to figure out why successful Kickstarter campaigns have a tendency to suffer from major release delays.
Accessibility advocates talk about what Apex Legends gets right - and where it misses the mark - when it comes to making games more accessible.