Managing editor of WeQ Studios, Sven Lubek, lays out what hyper-casual is, explores its long-term viability, and addresses the monetization concerns surrounding hyper-casual games.
Facebook's director of EMEA publisher solutions weighs in on what the research says about monetization trends for in-game purchases.
WeQ Studios' managing director, Sven Lubek, lays out which data markers hyper-casual game developers should be paying the most attention to.
It's not enough to guess at what motivates Asian gamers -- it's important to look at the data. Niko Partners Senior Analyst, Daniel Ahmad, weighs in on what the data says about Chinese and Southeast Asian gamers.
Ryan J. Black, Co-Chair of Video Games & Esports at McMillan LLP, weighs in on how this legislation is likely to do far more harm than good to the game industry.
CEO and Co-Founder of Tipalti, Chen Amit, discusses the importance of considering the player experience while successfully monetizing a game from development to launch and beyond.
IronSource's VP of Growth talks about what mobile game developers will need to consider measuring in order to find success in the crowded global mobile market.
Blade's CEO, Asher Kagan, talks about why a 'Netflix of Gaming' solution isn't good for gaming, nor is it good for consumers.