Manticore's efforts to democratize game creation continues with the announcement of Perks, Core's new economic engine.
Square Enix and IronSource talk to GameDaily about the new monetization method, and how successful it's been for War of the Visions: Final Fantasy Brave Exvius.
Niko Partners analyst Daniel Ahmad talks to GameDaily about the diverse business landscape of the Asian games market.
Hewish talks to GameDaily about his experience, his ambitions for Xsolla, and how the company provides developers the tools to execute their vision.
Nintendo continues to experiment with its mobile offerings after big successes and recent stumbles.
Facebook's director of EMEA publisher solutions weighs in on what the research says about monetization trends for in-game purchases.
WeQ Studios' managing director, Sven Lubek, lays out which data markers hyper-casual game developers should be paying the most attention to.
Supercell recently introduced a 'battle pass' of sorts into Clash of Clans, according to Sensor Tower, which proves that season passes really are the new monetization hotness.