It's a smart move but it does mean that Microsoft will no longer be adding to the backwards compatibility list for Xbox One.
Google's upcoming cloud gaming platform is evolving before our eyes and it looks like they are taking a page from the cable TV industry.
The layoffs are just the latest in a series of serious financial setbacks for the Swedish developer, which has been selling its publishing rights and making cuts in an attempt to stay afloat.
Xbox boss Phil Spencer has gone on record to note that "physical is a choice that millions of people love."
E3 2019: Xbox unveils Project Scarlett, new xCloud options, plans to acquire Double Fine Productions
Microsoft didn't pull any punches at E3 this year, rolling out dozens of games for Xbox Game Pass while growing its studio system and preparing for next-gen.
EA's Matt Bilbey discusses the importance of indie developers, how the publisher leverages its talent to help smaller studios, and the company's plans to rebuild its EA Partners program.
Lawsuit claims 30% platform fee is unsustainable and has forced a shift in App Store offerings to favor free and inexpensive apps. The complaint also points the finger at Apple's iOS monopoly as the culprit for discoverability problems that harm developers.
Ryan J. Black, Co-Chair of Video Games & Esports at McMillan LLP, weighs in on how this legislation is likely to do far more harm than good to the game industry.
The Kingdom series, which has pushed over four million copies over the years, remains a runaway success that put Raw Fury's business model on the map. It's also a sign that centering developers in publishing decisions may be a more successful long-term investment compared to traditional publishers' approaches.
With Telltale's library slowly disappearing from digital storefronts, more questions about game ownership in the digital age are being raised. What happens when customers who have bought a game can no longer use it?