Nintendo Switch was the best-selling platform for October, but hardware and software sales were down.
This year's big Xbox celebration, held in London, isn't as bold as last year's plethora of studio acquisitions, but we're finally seeing some fruit on the vine for incoming Xbox first-party games from Obsidian and Rare.
Shanxing Guan, Vice President of Real Funds, shared his insights on the game industry from the perspective of an investor, while highlighting the opportunities developers should pay close attention to.
Call of Duty Mobile has blown away previous launches on mobile and should be a welcome sign for Activision Blizzard's mobile prospects.
Spiketrap co-founder Adam Sessler breaks down this quarter's discourse and how the company gathers statistics to measure sentiment about a game.
Epic Games is taking legal action against yet another tester for leaking content in advance of Fortnite's big Chapter 2 reveal. We chat with lawyers about confidentiality.
Stockholm District Court yet to approve plan outlined by the struggling games studio.
Sho Sato, Principal Analyst at Media Create, gave an overview on the gaming markets in MENA, ASEAN and South Asia. He also offered invaluable advice for developers and publishers that wish to break into these markets, whose mobile and app scenes are vastly different from that of the Western world.
In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy.
Simon Chang, Vice President of Asia Pacific at Devolver Digital, shares his experiences on what a good publisher should do for indie developers, and in turn, how they can better pitch to and appeal to publishers.