Geoff Mulligan, COO of Koch Media Americas, talks to GameDaily about his decades of industry experience, and how it will inform the publisher's efforts outside of Europe.
Buildbox's codeless game design software makes development accessible. Kwalee is looking to leverage that accessibility and grow its foothold in the hyper-casual sector.
From 'Black Crypt' to 'Call of Duty,' Raven's three-decade journey has turned the Raffel brothers into icons of game development.
Dave Bailey talks with GameDaily about the business structure of the group, and the importance of positive mental health in a notoriously challenging industry.
Sandsoft CEO Mo Fadl tells GameDaily about his company's approach to publication and development in the Middle East and North Africa region, and why his experience makes him the best person for the job.
The move comes after years of avoiding Valve's digital storefront.
My.Games store head Rodion Kotelnikov talks with GameDaily about the split, and the company's developer-focused strategy.
It's not often that the publisher works with indie studios. GameDaily spoke with Konami's Mike Rajna and Ukuza's Shane deLumeau about the unusual deal.
Engelhardt talks to GameDaily about licensing Lionsgate's robust portfolio of beloved properties, how the company decides what franchises would make good video games, and the art of marketing.