Moderation hasn't been Steam's strong suit (or within its priorities) for quite some time. Going forward, Steam Workshop submissions will require Valve's approval before going live.
Steam now requires developers to contact Valve for release date changes, fixing an exploit that enabled some to abuse the system. No More Robots' Mike Rose tells us it's a 'good solution.'
A G2A employee has solicited reporters and critics to break laws and post a pre-written advertisement without disclosure or disclaimer revealing the source. The company has angered the development community by allowing 'shady' Steam Gift sales, but a proposed key-blocking tool may be a baby step in the right direction.
After waves of outcry from indie developers, Valve is rolling out a trio of discoverability initiatives.
Devolver Digital co-founder Nigel Lowrie tells GameDaily that the game is now profitable and had been tracking higher than expected for pre-orders and wishlists all along.
Fans are misunderstanding the rules of a giveaway contest, which has left some indie developers feeling like Steam's latest sale has left them in the lurch.
Epic's CEO is sticking to his guns in his quest to dethrone Steam, but it's going to be a huge uphill battle.
Developers and Linux users have reason to be cautious after Ubuntu makes call to end support for 32-bit libraries.
Sweeney tweeted that if Steam agrees to a 88/12 revenue share, in favor of developers, Epic would halt exclusives and consider putting its own games on their rival storefront.
The rise of the Epic Games Store and its subsequent exclusivity deals with titles like Metro: Exodus has raised questions about which party is responsible and whether the practice is anti-consumer.