Epic's VP of engineering chats with GameDaily about the challenges of developing for next-gen consoles, and what he is most excited about with the newest version of Unreal.
Capcom's COO has been around the block when it comes to navigating new console launches.
The retail giant is ambitious, but analysts are skeptical that it can have a lasting effect.
The startup, which already raised $45M, will leverage Buechner's experience from Spore and The Sims as it pushes forward with its accessible game development platform, Core. [UPDATE]
It takes an enormous amount of processing power to construct a clear picture of advanced proteins. [UPDATED]
We spoke with Astro Gaming's head of marketing, Aron Drayer, and head of influencer marketing, Thadeous Cooper, about Astro Gaming's roots, how the first A40 headset came to be, and why iteration with intention matters more than annual product launches.
Migration to Windows 10 and a CPU shortage have helped bump a market that has slowed in recent years.
Midwinter's first game, Scavengers, heavily utilizes Improbable's tool, SpatialOS, for its multiplayer mechanics. Improbable originally invested in Midwinter in 2018.
GAEMS has come a long way since its E3 2010 debut, and its latest product gives streamers freedom to travel. Our impressions of the company's all-in-one streaming platform.
After a two-month investment period, the company behind the world's most widely-used 3D development platform signed agreements with several new 'world-class investors.' An additional tender offer could push recent investment in Unity to $625 million.