Strauss Zelnick tells GameDaily that Rockstar remains a "great place to work" while avoiding crunch talk.
As great as the game is, leading up to RDR2's release, the crunch controversy boiled over. Game critics tell us how this affected their reviews.
Rockstar's blockbuster is the biggest entertainment launch this year, but fell short of GTA V's $1 billion launch haul. Will RDR2 approach 30 million units sold by next March?
Rockstar's employees and head of publishing speak out about crunch and how things have changed, but is it enough?
Differences in labor laws between studios and radio silence from the company-at-large maintains the corporate opacity.
Rockstar Games' Dan Houser has revealed that the studio's senior devs crunched for several weeks to polish the upcoming blockbuster. Developers tell us how detrimental crunch really is.
China's licensing pause may last six months, and it's small publishers that may feel the pinch (Image source: Investors.com)
Women in Games (WIGJ) aims to double the number of women in the games industry by 2025, an effort the organization will make possible through key partnerships.
Should GTA Online be sold separately from GTA V or offered as free-to-play? Take-Two CEO Strauss Zelnick tells us that there are no plans but he remains open-minded.