The Chinese mobile market is the most lucrative in the world, and Kwalee is looking to get a hand on the ball. COO Jason Falcus talks to GameDaily about the publisher's recent business moves.
The advent of a new generation of consoles comes with a host of unknowns, but cloud gaming is likely to feature prominently.
Activision Blizzard, Electronic Arts, Take-Two, and Ubisoft all posted record gains in the first half of 2020. DFC's David Cole weighs in.
20 streamers will receive upgrades to their setups. StreamElements CEO Doron Nir discusses the initiative's purpose, and how the company is hoping to encourage diversity in the livestreaming sector.
The Unity Distribution Portal will automatically publish your mobile game on several Android-based stores all at once.
COVID-19 and the advent of next-gen consoles have had a noticeable impact on this fall's slate of games, but consumer interest remains high.
GTR's Pontus Mahler talks to GameDaily about the program, how studios are selected for funding, and his frustrations with the shift to virtual events.
Loeb's impressive resume, and his insistence that the business side of development can be creative, makes him a good fit for the growing mobile studio.
Michael Hammond, project marketing specialist at the indie studio, talks to GameDaily about the opportunity to present at Gamescom, the challenges of discoverability, and the inspirations behind Foregone.
Studio president Steve Sawyer talks to GameDaily about the origins of the studio and the challenges of discoverability.