The Fortnite publisher is banking on its foundational success to undercut the reigning king of digital game sales, and game developers are at least somewhat split on how it will pan out.
Steam unveiled a multi-tiered Distribution Agreement that provides publishers a bigger share of revenue at $10m and $50m in sales, drawing ire from the indie game dev community.
Mere days after announcing a new Toronto office and acquiring Bingo Pop, Jam City reportedly let go a "large number" of staff, pointing to volatility in the gaming industry for growing developers.
GameStop benefited from the release of Red Dead Redemption 2 and Call of Duty: Black Ops IV, but still delivered mixed results for Q3 2018, leading to more speculation on the future of the retailer.
The Finnish mobile entertainment firm has purchased the strategy games developer. Is this an attempt to diversify from Angry Birds or to help freshen up the IP?
Episode 2 covers the FTC's involvement in investigating loot boxes in video games, Fallout 76, and the difference between Starbreeze's quarterly struggles and Bethesda's.
IGDA executive director Jen MacLean compares the loot box monetization issue, which has sparked an FTC investigation, to prior industry challenges like game ratings.
YouTubers and streamers will benefit from the relaxed guidelines.
Games veteran Ben Hoyt on VR's bright prospects and how some in the industry are overlooking the out-of-home market.