If accepted, the settlement will require Niantic to avoid placing gyms or stops on private property and be more mindful of raids.
GameDaily talks at length with the mobile publisher about its rebrand, evolving vision, approach to IP, interest in transmedia and AR projects, and more.
Nancy Baker Cahill, Wesley Allsbrook, Drue Kataoka and Jorge R. Gutierrez break down walls (and through glass ceilings) to take art into the next dimension.
VR platform giving customers unlimited access for games and apps on Viveport. Eye-tracking also introduced with new Vive Pro Eye headset, and standalone unit called Vive Cosmos teased.
Facebook’s Oculus Rift saw strong performance during the holiday season as Amazon sold out of units and Steam reported higher numbers in Rift users, but the numbers don’t suggest a sustainable VR boom.
GameDaily sits down with Vuzix CEO Paul Travers to discuss the evolving AR glasses space, the challenges and road ahead.
The news comes just over two years after Pokémon Go debuted, hinting at a strong future ahead for Niantic’s upcoming Harry Potter AR project.
The settlement is confidential, and ZeniMax’s already-reduced $250,000 court award could have been vacated on appeal.
International Data Corporation’s new report shows encouraging signs for the AR/VR marketplace, as more than 1 million tethered VR headsets were shipped for the second time ever.
The consumer market isn’t a reality yet, but devs getting in on the ground floor can do well, especially in enterprise. Magic Leap’s Rio Caraeff on AR and the Independent Creator Program.