In a male-dominated industry, it's critical that women support other women, especially to provide advice and guidance to those early in their careers. At our London show, a panel of women discussed this at length.
According to the IGDA, 74% of the development community identifies as male and 68% is caucasian/white. Women continue to represent a minority of the global games workforce despite the fact that women represent one half (if not more) of the playing audience. Building a diverse workforce is increasingly important, and companies that don't will get left behind. Men need to do their part, but women who are already in the industry can help mentor others joining an industry that doesn't always feel welcoming.
In our panel in London, Anisa Sanusi, Program Director, Limit Break Mentorship, moderated a great discussion with Ann Hurley, Head of Business Development, Testronic, Jessica Saunders, Founder & Director, Salix Games, Flavia Ceccarelli, Art Director, King, and Charlotte Nangle, B2B Events Manager, Gamer Network.
You can watch the entire video below:
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