Age of Wonders: Planetfall, Cities: Skylines and more push Paradox to solid Q3

Paradox continues to put up great numbers, seeing revenue of nearly $30 million for three months ending September 30.

The ongoing success of Cities Skylines, Hearts of Iron IV, Stellaris, and Surviving Mars, as well as the launch of Age of Wonders: Planetfall, helped Paradox Interactive to an impressive performance for its Q3 2019 financials.

The company reported for the three months ending September 30 revenue of SEK 282.6 million ($29.3 million), a 26% percent jump year-over-year from SEK 225 million ($23.3 million). Operating profit was at SEK 93.1 million ($9.6 million), a 36% percent jump from the year before at SEK 68.3 million ($7.07 million).

Profit before tax was at SEK 92.9 million ($9.6 million), while profit after tax was at SEK 74 million ($7.66 million).

Paradox revealed it sold a yet-to-be-announced project made externally to a third-party company for SEK 80 million ($8.28 million), representing a net loss for the company of SEK 1.1 million ($113,829).

Otherwise, it was a strong quarter for Paradox. The launch of Age of Wonders: Planetfall by Triumph Studios was its big release for the quarter, but console ports of the campus expansion for Cities Skylines and Utopia for Stellaris helped drive the quarter, as did ongoing sales of Hearts of Iron IV and Surviving Mars and the Steam Summer Sale back in late June/early July.

Paradox Interactive CEO Ebba Ljungerud noted that although the publisher has been very PC-centric, the console business is becoming more “important” to them; the company has made a strong living on PC but console did account for 16% of its revenue, and Paradox added that it expects “continued growth in console gaming” within the next few years.

Paradox also revealed its year-to-date figures for the nine months ending September 30. A 15% jump in revenues year-over-year saw it haul in SEK 908 million ($93.9 million), up $12.1 million from the SEK 790.8 million ($81.8 million) that it saw in 2018, with operating profit at SEK 310 million ($32.08 million).

Things are going well for Paradox off the back of these results, noting the announcement and release of Surviving the Aftermath from Iceflake Studios after Q3 finished. The game is currently in early access and is exclusive to the Epic Games Store. Speaking in relation to the ongoing storefront wars between Epic and Steam, Ljungerud noted the competition would be helpful for consumers and publishers.

“Through the collaboration with Epic Games, we receive a guaranteed remuneration, an effect we see from the competition among the distributors that has increased over the past year. We believe this competition will continue next year and benefit both players and game publishers,” he stated.

Following a very strong Q2, Paradox continues to be firing on all cylinders, with smart moves in licensing, including the White Wolf properties. Earlier this year, the company expanded its studio presence with Paradox Tectonic, a new division led by former EA and Linden Labs exec, Rod Humble.

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Johnny Cullen is a freelance writer and author from Derry, Northern Ireland who has written for Eurogamer, VG247, Official PlayStation Magazine UK, and so many more since July 2009. Come @ him about The Last of Us, Metal Gear Solid 3, Jonsi and Alex, or the Four Horsewomen of WWE on Twitter @JohnnyCullen.

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