Microsoft is taking its best-selling franchise to augmented reality on iOS and Android starting 'late summer,' potentially expanding an already enormous Minecraft player-base across all platforms.
In the crossover event of the decade, CEOs Kenichiro Yoshida and Satya Nadella have released a 'memorandum of understanding' that will bring the companies together to solve mutual technological problems.
CEO Justin Bailey talks about the benefits for developers, why Fig is implementing this change now, how it's going to work, and what it might mean for the future of crowdfunding and crowd-investing.
GameDaily spoke with Mike Blank, Senior Vice President and General Manager of Origin and EA Access, about the challenges of bringing the service to Sony's platform, EA's approach to data security and privacy, the numbers driving EA Access, and more.
GameDaily spoke with the Vancouver-based studio about their soon-to-be-released arcade shooter meets military simulation game, Squad, and how a combined military background has influenced more than just a game -- it's built the company, too.
Street Fighter League: Amateur-US will follow SLG's competitive rubric, including 'hometown teams,' live events, and 'premiere amateur content' for Super League TV.
The rebrand encapsulates two distinct operations, including Gamers Club (a recent acquisition from Brazil) and IGC Esports, which is comprised of LA Valiant, MIBR, and Immortals.
Bethesda's latest mobile game was originally released to invite-only early access in March 2019, with full beta release in April.
Xbox continues its steady march towards being a service, rather than a mere hardware platform, by integrating first-party in-game rewards with streaming service, Mixer.
This marks the third publishing deal that Starbreeze has had to sell back to the developer in the pursuit of financial solvency.