When designed for it, games can be more than an entertainment medium -- they can drive social good.
This week's "The Buzz" rounds up reactions to Epic Games' decision to slice Unreal Engine licensing revenue sharing by over half (favoring creators), as well as Nintendo's plans on releasing 20-30 indie games a week on Switch.
Mobile apps and games, especially if they go viral, can still be big money. AppLovin wants an even bigger slice of that revenue pie.
Second Dinner better use Brode's booming laugh in a game somewhere.
'Fortnite' has given Epic Games the coffers it needs to do what most licensors and platform holders don't: give back to the creators that make games with their tools.
Augmented reality (AR) has been quietly growing over the last year. With the much anticipated Magic Leap One mixed-reality headset set to release by summer's end, AR growth doesn't show any signs of letting up.
It's time for developers to start having uncomfortable conversations with their employers (and potential employers) about social media expectations.
This comes just a few weeks before 'Monster Hunter World' is released on PC.
GameDaily's very first livestream is with Bernard Bachrach of Binx Interactive, playing his studio's game, 'I Hate Running Backwards'
"Support has arrived."