The embarrassment of indie riches that are yielded as a result of PAX conventions steer trends, define genres of their own, and resurrect the treasures of the past.
With so many games competing with Fortnite and PUBG, giant franchises can still make a mark.
IGDA Executive Director, Jen MacLean: 'Asking people to work hours that are fundamentally harmful to their health [is] not a good practice.'
XLive NYC talked a great deal about how brands can engage with esports teams and organizations, as well as their communities, in meaningful, authentic ways.
These questions are going to take time (and effort) to answer and move on. And in the meantime, it's up to the teams and players to address these issues internally before they fester.
Despite another month of decline in game sales, July's game revenue grew 14 percent. (And it's not even all GTA V Online's fault.)
Blade's cloud gaming service, Shadow, encapsulates what makes cloud technology one of the most exciting sectors in high-tech.
Nomada Studio co-founder, Roger Mendoza, talks about Gris, the move from triple-A development, and working with Devolver Digital.
I sat down with Creative Director Maxx Burman to chat about his studio's game, Sleep Tight, and everything that led up to its launch.