'Seeing a game grow from a tiny prototype into a fully-featured game is humbling.'
Starbreeze's CEO, Mikael Nermark, announced on Payday 2's Steam community page that it has to break its promise of 'forever free' content and introduce paid DLC in order to support the publisher's long term financial health.
Director, Neil Druckmann, cited a need for polish and admitted relief that the team wouldn't have to compromise vision to hit the original release date.
Alpha Dog Games brings a wealth of experience in mobile game development to Bethesda.
Ybarra was a CVP in charge of Xbox Live, Xbox Game Pass, and Mixer. He has not yet announced where he'll be going next or what he'll be doing. [Update: Ybarra will be joining Blizzard as Executive Vice President and General Manager.]
With the Canadian game development scene consistently on the rise, it's about time that an industry-focused conference (that isn't GDC) made its way north of the 49th parallel.
Lifetime value is the most important metric of a free-to-play mobile game's long-term success, according to Tilting Point's CEO, Kevin Segalla. Integrating both the technology and Gondola's key staff will help build out LTV success for the publisher's diverse partnerships with developers.
The publisher moved quickly to rectify the problem with Stellaris: Galaxy Command after fans on Reddit pointed out that in-game assets had been taken from the Halo series. The game's beta has been taken down in order to undergo a full content audit.
A new E3 test site briefly popped up last week, showcasing potential new ticket prices. The ESA is adamant that the site isn't representative of the final E3 site.
Technical testing for the mobile portion of Project xCloud is slated to start in partnership with T-Mobile (US), Vodafone (UK), and SK Telecom (South Korea) and will continue until Microsoft is certain of user satisfaction.