Midwinter's first game, Scavengers, heavily utilizes Improbable's tool, SpatialOS, for its multiplayer mechanics. Improbable originally invested in Midwinter in 2018.
During an influencer marketing panel at GameDaily Connect USA, Tankee CEO, Gerald Youngblood, provided insight on taking a stand for kid-friendly content and appealing to a generation that's constantly 'on demand'.
Jamie Ottilie and Brian Waddle have successfully completed their business necromancy training and revived the Telltale Games brand... mostly. Ottilie sat down with GameDaily to talk about the arduous process.
Raconteur Games' Nicholas LaBorde shares the highs and lows of pitching and publisher feedback and how his studio stays upbeat through the challenges.
The deal will close in the next 30 days and will see Activate become part of UMG. Activate's president, Chris Iaquinta, talks with GameDaily about Activate's growth and what this acquisition means for the future.
Stephen 'Snoopeh' Ellis and David 'StoneMountain64' Steinberg are building a platform dedicated to lowering the bar to entry for streamers to find success at any experience level.
The fourth annual expo was held in Harlem, NYC this weekend with talks from industry luminaries about working smarter, following your dreams, and aligning art with business.
The initiative, which is four tiers, will allow fans to interact with their favorite Rogue team members for anything from exclusive merchandise to coaching time, depending on the level of subscription that the fan has opted for.
As Twitch continues to struggle to find its way for digital safety and taking a stand on toxicity, Mixer is steadfast in its community-first approach.
The mobile publisher and a company driving 'codeless' app development have teamed up to bring better early adoption rates and interactive ads to Rogue Games' portfolio.