Welcome to the brand new GameDaily BizCast. Join Amanda, Mike, Johnny, and Joseph as they embark on a newsie journey through a week of big happenings.
And then there's Tencent's poor gaming division... still somehow making billions of dollars.
How different would the BlizzCon reaction have been had we seen that Diablo 4 announcement?
Who knew that hunting for security vulnerabilities could be so profitable?
Big caveat: if the Chinese government doesn't start approving game licenses, that Chinese mobile market is going to remain under-served from triple-A Western companies.
Spoiler alert: Square Enix posted a huge loss for Q3, while Turtle Beach did surprisingly well.
Developer Gato Salvaje explains the challenge of making a game in a remote Spanish city, especially when the Kickstarter only garnered a third of the traffic that it should have at this point.
We've got a lot to cover today, but hey -- it's a good day to be a Hearthstone player!
But, seriously... what's the deal with Diablo Immortal. (Let's talk about it.)
Mixer's 'Season 2' announcements are built on three tiers: expression, streamer support, and recognition. And, most importantly, their continued dedication to putting community at the forefront of its decisions.