Make sure you read that EULA next time.
Back at the company he helped create, Adham explains how Blizzard crafts both a people-oriented company and gameplay-focused portfolio in a new age of game development.
White Wolf will not make its LGBTQ+ community feel like it has committed diablerie again, especially under Shams Jorjani’s transitional management.
Welcome to the brand new GameDaily BizCast. Join Amanda, Mike, Johnny, and Joseph as they embark on a newsie journey through a week of big happenings.
And then there’s Tencent’s poor gaming division… still somehow making billions of dollars.
How different would the BlizzCon reaction have been had we seen that Diablo 4 announcement?
Who knew that hunting for security vulnerabilities could be so profitable?
Big caveat: if the Chinese government doesn’t start approving game licenses, that Chinese mobile market is going to remain under-served from triple-A Western companies.
Spoiler alert: Square Enix posted a huge loss for Q3, while Turtle Beach did surprisingly well.
Developer Gato Salvaje explains the challenge of making a game in a remote Spanish city, especially when the Kickstarter only garnered a third of the traffic that it should have at this point.