#AsAGamesWorker has united a big chunk of the industry on Twitter to talk about what they want to see for working conditions at studios, from each other, and from the fans.
For the first episode of GameDailydotPlay, Amanda talks Vampyr, vampiric lore, Dontnod, and the importance of keeping games alive.
It’s been a tough go for former Telltale employees. The industry has rallied in support of both the former staff members and the stories they told with their games.
Abrakam COO and co-founder, Jean-Michel Vilain, talks about how their CCG Faeria finally went back to its premium roots.
The embarrassment of indie riches that are yielded as a result of PAX conventions steer trends, define genres of their own, and resurrect the treasures of the past.
With so many games competing with Fortnite and PUBG, giant franchises can still make a mark.
IGDA Executive Director, Jen MacLean: ‘Asking people to work hours that are fundamentally harmful to their health [is] not a good practice.’
Following the tragedy in Jacksonville, ReedPOP and PAX West talked a big game about security. But is it enough? (We didn’t think so.)
XLive NYC talked a great deal about how brands can engage with esports teams and organizations, as well as their communities, in meaningful, authentic ways.
These questions are going to take time (and effort) to answer and move on. And in the meantime, it’s up to the teams and players to address these issues internally before they fester.