Despite another month of decline in game sales, July’s game revenue grew 14 percent. (And it’s not even all GTA V Online’s fault.)
Blade’s cloud gaming service, Shadow, encapsulates what makes cloud technology one of the most exciting sectors in high-tech.
Nomada Studio co-founder, Roger Mendoza, talks about Gris, the move from triple-A development, and working with Devolver Digital.
I sat down with Creative Director Maxx Burman to chat about his studio’s game, Sleep Tight, and everything that led up to its launch.
Unity polled almost 1500 studios around the world to see how their businesses and projects are run.
NPD’s report for June’s game sales show significant increase year-over-year for hardware and accessories, but software sales took a hit.
Nintendo Switch sales lagged at the beginning of the year. Sony’s PlayStation Plus subscribers are almost half the number of Xbox Live’s subscription base. EA focuses on sports games as other major releases have been pushed out to Q1 2019.
The company behind Overwatch League’s LA Valiant explains why inclusivity is a core value.
That valuation may sound bonkers, but it’s not. No, really.
Fellow Traveller’s managing director talks to GameDaily about his label’s origin story, who they really are, and why they want more weird indie games in the world.