With talent recruitment going strong since the middle of May, Guerrilla’s going to need somewhere to put all these new folks.
The Oculus Go brought in the majority of VR headset sales. Niantic has been acquisition happy, but they’ll need the next ‘killer app’ for AR if they want to stay on top.
Loot llamas are good money.
Blizzard has finally done away with the ‘Battle Chest’ after years of that content model not really working.
Finally.
Gamers are spending more on mobile games this year — almost 20 percent more since 2017, with Apple taking the majority of it.
When designed for it, games can be more than an entertainment medium — they can drive social good.
This week’s “The Buzz” rounds up reactions to Epic Games’ decision to slice Unreal Engine licensing revenue sharing by over half (favoring creators), as well as Nintendo’s plans on releasing 20-30 indie games a week on Switch.
Mobile apps and games, especially if they go viral, can still be big money. AppLovin wants an even bigger slice of that revenue pie.
Second Dinner better use Brode’s booming laugh in a game somewhere.