As the old adage goes: if you can’t beat them, join them. Or, in Microsoft’s case, buy them.
It’s E3 season, which means that James Brightman and Amanda Farough are kicking things off with daily podcasts. On this episode, we talk about EA Play.
Cloud gaming on the horizon as EA continues strong rebuke of loot boxes.
If you’re not going to be braving the crowds at the LACC and LA Live for this year’s E3, here are the details on where to watch the major press conferences, including Bethesda, Sony, Xbox, EA, and Nintendo.
Tencent and Bad Robot team up to create Bad Robot Games. Valve provides a bit more clarity around their confusing content policy. ESA and Red Bull Media Group expand “We Are” diversity initiative at this year’s E3.
‘Crackdown 3’ is delayed until 2019. Ubisoft CEO, Yves Guillemot, sees a console-less future. PSVR exclusive, ‘Moss’, scurries onto HTC Vive and Oculus Rift.
Steam isn’t about to fade away, but its unclear stance is driving a segment of developers (and consumers) away from its platform — and Valve doesn’t seem to care.
‘Lumines’ and ‘Rez Infinite’ creator, Tetsuya Mizuguchi, teams up with The Tetris Company for a new game. Valve releases a statement about Steam’s content curation policies. Square Enix confirms it will have a dedicated Nintendo Switch development group.
Paradox acquires Harebrained Schemes for $7.5 million. Apple app developers can offer 14-day trials. Nintendo gives the Switch eShop a much-needed discoverability update.
GameDaily sat down with Dire Wolf Digital’s Matt Hudson at PAX East to talk about their digital card game, Eternal, and how their world came together.