The rebrand encapsulates two distinct operations, including Gamers Club (a recent acquisition from Brazil) and IGC Esports, which is comprised of LA Valiant, MIBR, and Immortals.
Bethesda’s latest mobile game was originally released to invite-only early access in March 2019, with full beta release in April.
Xbox continues its steady march towards being a service, rather than a mere hardware platform, by integrating first-party in-game rewards with streaming service, Mixer.
This marks the third publishing deal that Starbreeze has had to sell back to the developer in the pursuit of financial solvency.
Sweeney tweeted that if Steam agrees to a 88/12 revenue share, in favor of developers, Epic would halt exclusives and consider putting its own games on their rival storefront.
Even though Disney’s CEO has said that the corporation’s interests are in licensing, the House of Mouse may be angling for a majority share of Nexon and its IP.
As MMORPGs decline, Pearl Abyss CEO Robin Jung explains how the company is keeping the flame alive with more than $1 billion in revenue.
Analyst firm, Niko Partners, has released a new report detailing how China goes about approving (and denying) video games for release on console, PC, and now mobile.
After two years as the public face of the IGDA, MacLean embarks on a new journey at Amazon Game Tech. We caught up with her to talk about why she left and what mark she wants to leave on the game industry as a result of her work.
From Software’s game sales have snowballed from good to great to massive over the last 10 years.