Mere days after announcing a new Toronto office and acquiring Bingo Pop, Jam City reportedly let go a "large number" of staff, pointing to volatility in the gaming industry for growing developers.
Pokémon: Let's Go tripled Switch sales during its launch week in Japan, suggesting Nintendo will end the year with a strong finish for the hybrid console's worldwide hardware sales.
Rapper 2 Milly threatened to sue Epic Games over using his 'Milly Rock' dance without permission. Despite frustration from various other performers, there may not be a reputable case to bring against Epic over its Fortnite dance emotes.
While hedge funds invested in Take-Two and Activision, all three companies saw declines in their stocks during a particularly rough quarter for the gaming industry.
The HTC Vive Focus is launching worldwide, and the device may have an indirectly positive effect on gaming's VR developers, designers, and players.
Mobile gaming remains just as popular as ever in Japan, but "gacha" developers are reportedly looking to move away from gambling-centric games as China and South Korea expand into the market.
Publishers are encouraged to pre-emptively censor their video games in order to receive approval to sell their games in China. As the online gaming world grows, it's time for companies like Ubisoft to rethink how they handle their asset pipeline.
Fortnite: Battle Royale's streaming hours are constantly growing. The hit battle royale game saw nearly 19 million hours' worth of live content over the past quarter, according to data collected from Streamlabs.
Meet Unity Technologies' CineCast Mode, an AI camera system that lets esports casters control how players view gameplay during competitive matches.