Nexon was an initial investor in the studio founded by Patrick Soderlund. Embark will now become a consolidated subsidiary of Nexon as the developer continues working on two ambitious future projects. (Photo credit: Christian Petersen/Getty Images)
MindGeek's Nutaku.net is celebrating Pride Month with a multi-million dollar initiative for developing queer adult games, signaling demand for a more inclusive adult games industry.
Niantic's highly anticipated AR game Harry Potter: Wizards Unite is now live on iOS and Android. While the game is performing well in terms of revenue and downloads, its success lingers behind Pokémon Go due to AR's increasingly mainstream success.
The NPD Group's May 2019 report reveals the video game industry's spending amounted to $641 million this past May, which is an 11% decline compared to May 2018. Both hardware and software sales declined, with the latter reaching its lowest point since May 2013.
The device's initial success not suggests a promising start for a standalone VR headset, although it remains unclear if the product will usher in the next step forward for mainstream VR.
Nearly 25 years after Opera's first release, Opera Software AS has unveiled a new gaming enthusiast browser called 'Opera GX.' The program promises more user control and faster browsing speeds, along with Twitch integration.
After an immensely successful Kickstarter in 2016, French developer Novaquark is funding its MMORPG Dual Universe with an additional $11.2 million investment while also planning to "bolster its presence in Canada" through hiring at its Montreal studio.
Former Unity executive claims CEO repeatedly committed sexual harassment, fostered hostile workplace
Just over a month after NetherRealm Studios faced toxic workplace accusations, a lawsuit alleged Unity CEO John Riccitiello repeatedly committed sexual harassment. The claim hints at a larger call for accountability in the games industry, particularly toward powerful men manipulating subordinate women.
The company will give a combined $1 million to three nonprofits, along with inviting customers to donate to each charity. While the drive isn't particularly new, it demonstrates a growing interest in making games a more inclusive space.
The Kingdom series, which has pushed over four million copies over the years, remains a runaway success that put Raw Fury's business model on the map. It's also a sign that centering developers in publishing decisions may be a more successful long-term investment compared to traditional publishers' approaches.