Nearly two years after Tencent became PlayerUnknown's Battlegrounds' official Chinese publisher, the company has dropped support for the game in exchange for a Chinese military-themed battle royale game named Game for Peace.
Months after Rockstar Games came under scrutiny for its internal work conditions, Mortal Kombat 11 developer NetherRealm Studios is under fire for allegations of misogyny and mistreatment in its workplace.
StudioFOW's genre-blending adult video game Subverse asked for approximately $190,000 for its April Kickstarter. While the game's success opens the door to more sophisticated adult content within the games industry, it may prove an outlier.
Augmented reality company Magic Leap ballooned to $2.6 billion across seven investment rounds, with Japan's largest mobile company Docomo responsible for the latest $280 million fund.
The 18+ platform recently unveiled an Android Store that lets players access over 30 explicit mobile games. With 25 million registered users on Nutaku, and 23 percent of which on Android, Nutaku's investment in mobile hints at a promising (and complicated) future for adult games on smartphone devices.
Akatsuki Entertainment Technology Fund, which already has investments in esports organization FaZe Clan and the mobile gaming app Bunch, has announced investments in cloud-based retail experiences, VR treatment for chronic pain, and an AI-based video editing system, among other ventures.
Newzoo's 2018 update to its top 25 public games companies was unveiled on Wednesday, with Tencent and Sony leading the list. Google and Apple also showed impressive growth, suggesting the two will grow as major players in the gaming industry as 2019 continues.
A series of patents from Sony Interactive Entertainment detail plans for immersive in-game spectator avatars and VR esports viewing experiences.
A new study from Niko Partners reveals 60 percent of Southeast Asia's gamers gravitate toward esports, hinting at further growth for the field in the region's future.
While the milestone is significant, the service's growth comes less than a year after two separate incidents raised questions regarding moderation, abuse, and explicit content in Roblox.