Mythical has landed $16M in funding from a blockchain firm, but CEO John Linden explained to GameDaily that this is "very much a gaming first and blockchain second proposition."
Intellivision president Tommy Tallarico explains his developer-centric approach and how he's not betting on nostalgia to sell the new Intellivision.
At X018, Microsoft announced two more studio acquisitions; the company had plenty of other news on Xbox Game Pass and more.
Strauss Zelnick tells GameDaily that Rockstar remains a "great place to work" while avoiding crunch talk.
Game designer and Army vet David Reichelt talks to us about how he created a hit mobile game with no coding knowledge.
Rockstar's blockbuster is the biggest entertainment launch this year, but fell short of GTA V's $1 billion launch haul. Will RDR2 approach 30 million units sold by next March?
Roberts talks about how he got into games, the state of indie development, and his next project being a conceptual relative of Gorogoa.
Rockstar's employees and head of publishing speak out about crunch and how things have changed, but is it enough?
Rumors point to Iribe disagreeing with Oculus' future vision, but the company did stress to GameDaily, "PC VR is still a category we are investing in. It's still a part of our strategy."
As Funomena turned six, we chatted with co-founder Robin Hunicke about her original mission statement, her approach to design and what advice she has for devs.