Fortnite hit a new low point just before Chapter 2 kicked off, contributing to a 1% drop in global digital game revenue, according to SuperData.
GameDaily sat down with Funomena’s co-founder to talk about emotions in games, diversity, and how co-ops could be a good studio structure for indies.
Following a reduction in Blitzchung’s suspension, American University players have now also been banned for six months. We chat with an attorney about free speech. [UPDATED]
With the launch of Fortnite Chapter 2, Epic’s battle royale title saw a 141% increase in sales in just one week on iOS.
Nintendo’s popular console has seen a 20% increase in sales through September in North America.
As part of a 10-year celebration for LoL, the company has unveiled a whole host of new games in the works, an animated series and more. But why so much all at once?
The Ottawa-based studio cut just under 50 people leading into Canadian Thanksgiving weekend.
A new feature, Remote Play Together, will automatically turn local multiplayer games into online games, with no additional work from developers needed.
The backlash against Blizzard is palpable, and it could damage the studio’s brand and business. GameDaily chats with analysts about Blizzard’s bottom line, and PR veterans about crisis management. [UPDATE]
The NPD Group’s newest report found notable increases in both engagement and spending among kids ages 2 to 17. GameDaily dives into the report with analyst Mat Piscatella.