GameDaily chats with Intellivision CEO Tommy Tallarico about the business behind Amico and how the pandemic has affected operations.
The Last of Us II and Iron Man VR are just the start. “I wouldn’t want to be in Sony or Microsoft’s shoes now,” said analyst Serkan Toto.
Sledgehammer veteran Glen Schofield talks with GameDaily about the challenge of creating a single-player game in the PUBG universe while building up a studio in the middle of a pandemic.
GameDaily chatted with Jonas Antonsson about publisher-developer relationships, the state of the indie market, and Raw Fury’s admiration for Epic pushing the industry towards ‘healthier terms.’
The funding is a staggering amount for a game that was originally to have launched in 2014 and has seen its roadmap continually expand.
Niko Partners analyst Daniel Ahmad tells GameDaily that the partnership between these tech juggernauts will position China as a global leader in cloud gaming. (Photo credit: Rie Ishii)
Remedy Entertainment, Fumito Ueda’s genDesign, and PlayDead are the first three partners. Will other publishers re-evaluate their terms in the future?
The creators of platformer Stela are hard at work on the next Halo with Microsoft, but the studio wouldn’t have gotten to this point without a strong company culture. We chat with co-founder Shyang Kong.
Thor Gunnarsson, CEO and co-founder at Mainframe, tells GameDaily that cloud-native represents a fundamental shift for the industry while insisting that crunch has ‘no place’ in MMO development.
In an effort to recruit more indies to the cloud platform, Stadia said it would offset some of the development costs.