With the most comprehensive character lineup in Smash history, does Nintendo’s newest Switch game live up to the hype? Let’s find out…
International Data Corporation’s new report shows encouraging signs for the AR/VR marketplace, as more than 1 million tethered VR headsets were shipped for the second time ever.
The consumer market isn’t a reality yet, but devs getting in on the ground floor can do well, especially in enterprise. Magic Leap’s Rio Caraeff on AR and the Independent Creator Program.
Matias Myllyrinne talks with GameDaily about fair monetization, free-to-play vs. triple-A and building a sustainable studio in a risk averse industry.
An all-star panel of women at The Strong National Museum of Play talked about their inspirations, hurdles they’ve had to overcome and what advice they have for other women in the games space.
Mythical has landed $16M in funding from a blockchain firm, but CEO John Linden explained to GameDaily that this is “very much a gaming first and blockchain second proposition.” [UPDATE: First game revealed]
Intellivision president Tommy Tallarico explains his developer-centric approach and how he’s not betting on nostalgia to sell the new Intellivision.
At X018, Microsoft announced two more studio acquisitions; the company had plenty of other news on Xbox Game Pass and more.
Strauss Zelnick tells GameDaily that Rockstar remains a “great place to work” while avoiding crunch talk.
Game designer and Army vet David Reichelt talks to us about how he created a hit mobile game with no coding knowledge.