Rockstar’s blockbuster is the biggest entertainment launch this year, but fell short of GTA V’s $1 billion launch haul. Will RDR2 approach 30 million units sold by next March?
Roberts talks about how he got into games, the state of indie development, and his next project being a conceptual relative of Gorogoa.
Rockstar’s employees and head of publishing speak out about crunch and how things have changed, but is it enough?
Rumors point to Iribe disagreeing with Oculus’ future vision, but the company did stress to GameDaily, “PC VR is still a category we are investing in. It’s still a part of our strategy.”
As Funomena turned six, we chatted with co-founder Robin Hunicke about her original mission statement, her approach to design and what advice she has for devs.
Rockstar Games’ Dan Houser has revealed that the studio’s senior devs crunched for several weeks to polish the upcoming blockbuster. Developers tell us how detrimental crunch really is.
Mike McTyre, Head of Studio and Design Director at Survios, talks about the lessons learned about VR users and the market, which he says continues to see ‘across the board growth.’
Funomena co-founder talks about the challenge and opportunity of AR platforms like Magic Leap and how AR is helping to incubate young talent.
Viveport President Rikard Steiber tells us why subscription is so important to VR and where the Vive business is headed. (Image: Digital TV Europe)
Oculus Quest looks great for VR 1.0, but the real inflection point is yet to come, says Tim Merel, who believes it’ll be a few more years before a standalone VR installed base can hit 10M.