The Frontier Developments CEO and British games icon talks Jurassic World and licensing, getting into publishing and why VR and cloud gaming will never be huge.
Zoink Games’ Klaus Lyngeled tells us about his first-ever VR title, Ghost Giant, which he sees as a throwback to adventure-style games.
The battle royale game has reached a new milestone in its first four months, and Sensor Tower anticipates a sales spike coinciding with the game’s season 2 starting August 18.
We chat with the AR/VR expert about gender balance, his new game Arca’s Path, and the future of AR/VR technologies. (Pictured: Dream Reality Interactive’s team)
Frostkeep co-founder Jeremy Wood explains how a team of Blizzard vets has learned to embrace open development, feedback and streaming.
The lead designer on Monument Valley helped revolutionize mobile gaming, but he’s only getting started.
Mike Capps tells us about his new company, Diveplane, and expresses his pride in Fortnite despite no longer being at Epic.
Fortnite is far outpacing its closest competitor, PUBG, and everyone else, with over 2.2 million unique streamers and nearly 18 million hours streamed in Q2, according to Streamlabs.
Should GTA Online be sold separately from GTA V or offered as free-to-play? Take-Two CEO Strauss Zelnick tells us that there are no plans but he remains open-minded.
Creative Director Bryan Intihar and Lead Writer Jon Paquette talk to us about the opportunity and challenge of bringing the Web Slinger to life.