Japan only legalized paid esports this year, and it’s going to be huge for the industry.
Big games can unfortunately suffer from toxicity in their online communities but Blizzard and Ubisoft have been fighting back.
OpenAI’s team of neural networks can now defeat human players in Dota 2, but what does this mean for gaming and humanity itself? We speak with OpenAI CTO Greg Brockman about AI’s progress
That brings the Oculus office spend to $106 million over the last three years.
Javier Entelman, CEO of Inca Games, tells us about his company’s mission to act as incubator for Latin America and bring the region’s games to the rest of the world.
It would appear that the indie gold rush on Switch has officially begun, but Nintendo’s Doug Bowser says that the company keeps discoverability top of mind.
Michael Worosz, head of Private Division, explains how devs can pursue creative firepower and get away from org charts.
In another blow to data transparency in this industry, Valve has effectively shut down a developer’s new method of estimating sales.
“My concern is that, looked at upside down, ‘We want to make games-as-a-service’ sort of misses the point,” said Take-Two’s CEO.
The ESA Foundation’s We Are initiative from E3 is now available to watch; learn from folks like Funomena’s Robin Hunicke, 343’s Kiki Wolfkill, Media Molecule’s Siobhan Reddy and more.