Coming off of EA's Star Wars cancellation, the veteran designer sits down with GameDaily to outline all the possibilities ahead, including VR, linear media, and games for people who aren't typical gamers.
International Data Corporation's new report shows encouraging signs for the AR/VR marketplace, as more than 1 million tethered VR headsets were shipped for the second time ever.
The consumer market isn't a reality yet, but devs getting in on the ground floor can do well, especially in enterprise. Magic Leap's Rio Caraeff on AR and the Independent Creator Program.
Matias Myllyrinne talks with GameDaily about fair monetization, free-to-play vs. triple-A and building a sustainable studio in a risk averse industry.
Mythical has landed $16M in funding from a blockchain firm, but CEO John Linden explained to GameDaily that this is "very much a gaming first and blockchain second proposition." [UPDATE: First game revealed]
Intellivision president Tommy Tallarico explains his developer-centric approach and how he's not betting on nostalgia to sell the new Intellivision.
At X018, Microsoft announced two more studio acquisitions; the company had plenty of other news on Xbox Game Pass and more.
Strauss Zelnick tells GameDaily that Rockstar remains a "great place to work" while avoiding crunch talk.