With key deadlines looming and much left uncertain, here’s everything we know about where Brexit stands right now, for readers outside of the UK. (Image source: Politico)
Runescape studio Jagex aims to take advantage of its experience in the online games space by helping devs turn their live games into living games. CEO Phil Mansell talks with GameDaily about the evolving strategy.
The Italian developer’s latest game, Ride 3, is the first in the franchise since the studio switched from its own proprietary engine to Unreal. Designer Luca Cafasso explains the engine switch and the challenge of crafting a compelling racer.
The European TV network is relatively new to games, but is pushing the industry forwards to take better advantage of Europe’s cultural identity and history (Pictured: Homo Machina)
Mark Stanger, general manager EMEA of Skybound Games, talks about his company’s creator-centric approach as it looks to more indie publishing.
Ashen seeks to mix Dark Souls, Journey and Skyrim into a unique stamina-based combat experience. But it’s the pedigree of the studio that will ultimately determine whether or not they’re successful.
The British designer explains how Broken Sword’s fantastic community brought a 20-year-old franchise back to life and discusses the ‘sizable niche’ of adventure games.
The studio’s pivot away from arcade games gave them an opportunity to win back some fans with their latest passion project
Sumo Digital’s acquisition of The Chinese Room demonstrates a perfect marriage of experience and creative genius. We speak with the studios about how the deal came together.
Interior Night’s Caroline Marchal dissects the differences between triple-A and indie and explains how devs can learn from the ‘best writing,’ which she believes is on TV nowadays. (Pictured: Beyond: Two Souls)