Mark Stanger, general manager EMEA of Skybound Games, talks about his company's creator-centric approach as it looks to more indie publishing.
Ashen seeks to mix Dark Souls, Journey and Skyrim into a unique stamina-based combat experience. But it's the pedigree of the studio that will ultimately determine whether or not they're successful.
The British designer explains how Broken Sword's fantastic community brought a 20-year-old franchise back to life and discusses the 'sizable niche' of adventure games.
The studio's pivot away from arcade games gave them an opportunity to win back some fans with their latest passion project
Sumo Digital's acquisition of The Chinese Room demonstrates a perfect marriage of experience and creative genius. We speak with the studios about how the deal came together.
Interior Night's Caroline Marchal dissects the differences between triple-A and indie and explains how devs can learn from the 'best writing,' which she believes is on TV nowadays. (Pictured: Beyond: Two Souls)
Spirit AI's technology could bring Westworld-style interactions to video games sooner than you think
A two-pronged approach of improvised dialogue and anti-harassment community management is the next big frontier in artificial intelligence for games.
With the Adaptive Controller Xbox has made accessibility for games on the platform easier than ever. The company's gaming and accessibility community lead talks to us about why this is a turning point in the industry.
Gareth Coker says creating music that takes full advantage of games as a medium is the next frontier for composers across the industry.