‘Measure yourself. Understand your abilities before coming up with something that’s too big to swallow.’
Gammera Nest took home the award for Best Design at GameDaily Connect USA for its game Nubla 2. We chat with CEO Daniel Sanchez about his studio’s approach and the vibrant indie scene.
We chat with Preston Weiler of 562 Interactive, which recently won the Best in Show Audience award for Alluris at GameDaily Connect USA 2019.
Mixi’s success with the popular Monster Strike game on mobile goes beyond the game itself. Take a peek behind the curtain as Mixi shares its secrets at GameDaily Connect Asia 2019.
Getting started in game development can be a challenge, but it doesn’t have to be. At GameDaily Connect Asia, Cocos will detail how to save time and money when making your game.
Niko Partners’ General Manager of China, Xiaofeng Zeng, joins GameDaily Connect Asia 2019 to talk about the growth potential in mobile esports.
3D modelling and material creation is an enormous bulk of work when developing games. Meizi Yan, Adobe’s Country Manager for China, will be giving talking about Adobe’s next iteration of Substance: Project Substance Alchemist.
No one really wants to be the ‘Master of Unlocking.’ Find out how to properly adapt your game for English speaking territories with the help of Brightskull’s Michael Csurics at GameDaily Connect Asia.
At GameDaily Connect in Shenzen, Taewon Yun, General Manager, Global Publishing, at Super Evil Megacorp, will tap into his 25+ years of experience to discuss how to shake up the status quo.
At GameDaily Connect Asia next month, N3twork’s Daniel Barnes will show mobile game companies how N3twork succeeded with Legendary: Game of Heroes.