The rising popularity of gaming’s virtual influencers—such as Riot Games’ K/DA and Seraphine—is impossible to ignore. Speaking to Riot Games, Grace Bruxner, and a communications professional, here’s a look at how indie studios can tap on this trend even without triple-A studios’ budgets.
Shanxing Guan, Vice President of Real Funds, shared his insights on the game industry from the perspective of an investor, while highlighting the opportunities developers should pay close attention to.
Sho Sato, Principal Analyst at Media Create, gave an overview on the gaming markets in MENA, ASEAN and South Asia. He also offered invaluable advice for developers and publishers that wish to break into these markets, whose mobile and app scenes are vastly different from that of the Western world.
In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy.
Mobile esports isn’t merely a fad, argues Xiaofeng Zeng of Niko Partners. Not only is it here to stay, it’ll eventually dominate the mainstream gaming scene—and developers should not overlook this trend.
Simon Chang, Vice President of Asia Pacific at Devolver Digital, shares his experiences on what a good publisher should do for indie developers, and in turn, how they can better pitch to and appeal to publishers.
In a graphic-intensive, visual medium like video games, it’s an art in itself to craft a story out of small threads and a smattering of copy on a screen. The Weather Factory makes it look easy, even though it’s anything but.