Indie developer Nicholas Laborde and industry analyst David Cole weigh in on the implications of such a move.
Co-founder and CEO Tim Morton talks to GameDaily about his work on StarCraft II, and how to make RTS accessible to a wider audience.
NPD's Mat Piscatella breaks down some of last month's most notable trends.
Jonas Rosland and Amanda Farough talk to GameDaily about why their organization's work is important, especially in today's increasingly-digital landscape.
From harnessing the power of early access to a lighthearted approach to the realm of the dead, Hades has become Supergiant's most successful launch ever. Kasavin talks to GameDaily about the studio's design philosophy.
Analyst Amir Ghodrati talks to GameDaily about mobile's record quarter and why it is thriving in pandemic conditions.
Beep Games and Tribetoy talk to GameDaily about the origins of the arcade shooter that takes place inside the clockwork mechanisms of a turn-of-the-century parlor game.
The success of Sky highlights the lucrative nature of the free-to-play mobile market. Sensor Tower's Randy Nelson weighs in.