Co-founders Emily Greer and Shelby Moledina talk about their approach to building deep and accessible games for the booming mobile market.
Helmed by Super Evil Megacorp CEO Kristian Segerstrale, the initiative aims to leverage the games industry’s immense popularity to combat global warming.
Diversity and unity are built into the business philosophy of Playtra. Co-founder and CEO Dan Bernardo talks about how growing up as a gay Black man informed the team’s decision to champion the LGBTQ+ community.
After two years of planning, the production company is making key moves toward launching its first original IP.
Korhonen wants to break the loop of confusion. She talks to GameDaily about the common misconceptions of what exactly narrative designers do.
With roots in punk and hardcore sensibilities, Aurora Punks celebrates the democratization of video game development while building a community.
The most successful entertainment product of all time is set to make its debut on a third straight generation of gaming consoles.
Super will publish Bonsai’s upcoming unannounced FPS project, which will also be the developer’s debut title. Co-founder Hollie Emery talks about the team’s unique approach to the first-person genre.
The inclusion of games in one of the world’s most prestigious film festivals speaks to the narrative strengths of the medium.
The games industry has long struggled with diversity and representation, but things have slowly begun to change over the last few years. Image: Passage Home VR by D. Fox Harrell and Danielle Olson
The games industry has long struggled with diversity and representation, but things have slowly begun to change over the last few years.
Image: Passage Home VR by D. Fox Harrell and Danielle Olson