For decades, Peter Molyneux was a regular fixture on the game media outlet interview circuit.
In his new book, The Best Non-Violent Video Games, James Batchelor celebrates 300 games from the past 50 years.
Why does gaming have such a bleak vision of the future, and what is the effect on our collective aspirations?
New research into Chinese government restrictions on videogaming shows no evidence of success.
Dr. Aleena Chia on how AI will feature in future game production, and how game workers and leaders can cope with “automation anxiety”.
Futurism in gaming is almost always about the apocalypse.
A new civil ruling against a racist harasser could mark a boundary in the fight against toxicity in gaming.
Ninety six percent of all Americans see video games as beneficial, even if they don’t play them regularly.
Gaming’s most powerful custodians are badly neglecting the form’s heritage, according to a new report issued this week.
As various legislators eye ways to crack down on toxic behavior, game companies are beginning to understand the urgent need to put their house in order.