Decades of cautious brand management have resulted in a crossover with surprisingly little flab.
Though it has only just begun its formalization, diversity and inclusion at Blizzard has been around for a long time.
It’s unclear how well physical media has fared, but trends continue to point towards digital and streaming as the industry’s future.
Back at the company he helped create, Adham explains how Blizzard crafts both a people-oriented company and gameplay-focused portfolio in a new age of game development.
An all-star panel of women at The Strong National Museum of Play talked about their inspirations, hurdles they’ve had to overcome and what advice they have for other women in the games space.
Niantic, the developer behind Pokémon Go and other mobile experiences that leverage real-world locations, is working with the United Nations to use its technology in a way that encourages exploration.
According to Paradox Interactive’s VP of Business Development Shams Jorjani, Vampire: The Masquerade publisher White Wolf will be integrated directly into its parent company.
Games don’t have to be escapist fantasies. They can tackle important issues like mental illness or sexual assault with respect and help elicit empathy, say Jean Leggett and Gabriella Lowgren.
The Geogrify CEO and former executive director of the International Game Developers Association advocates for inclusivity, unions and explains how one person with ‘righteous rage’ can make a difference. (Image: The Seattle Times)
Spoiler alert: Square Enix posted a huge loss for Q3, while Turtle Beach did surprisingly well.