The League of Legends developer’s toxic workplace culture has been the subject of exposes, leading to promises of reform.
Developer Gato Salvaje explains the challenge of making a game in a remote Spanish city, especially when the Kickstarter only garnered a third of the traffic that it should have at this point.
Publishers are encouraged to pre-emptively censor their video games in order to receive approval to sell their games in China. As the online gaming world grows, it’s time for companies like Ubisoft to rethink how they handle their asset pipeline.
Tangiers was funded in 2013. This is the five-year story of how its developer is working to make good for herself and her backers.
Blizzard expands its NetEase partnership with a new Diablo game that is poised to be big in Asia
Game designer and Army vet David Reichelt talks to us about how he created a hit mobile game with no coding knowledge.
Fortnite: Battle Royale’s streaming hours are constantly growing. The hit battle royale game saw nearly 19 million hours’ worth of live content over the past quarter, according to data collected from Streamlabs.
As great as the game is, leading up to RDR2’s release, the crunch controversy boiled over. Game critics tell us how this affected their reviews.
Is battle royale a genre? A passing fad? We explore its roots to better understand where battle royale is going.
Red Dead Reductive!