The mobile successor lasted not too much longer than the original Club Penguin, as another unfortunate round of layoffs in the game industry occurs.
GLAAD’s Vice President of Programs Zeke Stokes sits down with GameDaily to talk about the new award category, their games industry advisory council, and pushing for greater industry inclusion.
It’s been a tough go for former Telltale employees. The industry has rallied in support of both the former staff members and the stories they told with their games.
Popular video game livestreaming platform Twitch is, without warning, suddenly inaccessible for Chinese citizens.
Study details social impact of apps and games launched through Google Play.
Valve announced it will soon take a more active role in community moderation, acting only on reported posts.
One of the dominating countries in the areas of online gaming and esports redefines what’s acceptable and not in terms of internet conduct, but what does it mean for Western gamers?
The Eternal World Championship tournament boasts a prize pool of $100,000.
The British designer explains how Broken Sword’s fantastic community brought a 20-year-old franchise back to life and discusses the ‘sizable niche’ of adventure games.
Giant Sparrow’s Ian Dallas on the challenges of development and his desire to see more games with deeper meaning.