Fortnite is far outpacing its closest competitor, PUBG, and everyone else, with over 2.2 million unique streamers and nearly 18 million hours streamed in Q2, according to Streamlabs.
Unity polled almost 1500 studios around the world to see how their businesses and projects are run.
Creative Director Bryan Intihar and Lead Writer Jon Paquette talk to us about the opportunity and challenge of bringing the Web Slinger to life.
The company behind Overwatch League’s LA Valiant explains why inclusivity is a core value.
The old THQ made many leery of the licensed games market, but Nick Button-Brown wants to change that. Huge IP like Paw Patrol and Adventure Time are just the start for Outright Games.
That valuation may sound bonkers, but it’s not. No, really.
Microsoft has been continually talking about the importance of diversity, and the company’s actions show that they’re walking the walk.
Fellow Traveller’s managing director talks to GameDaily about his label’s origin story, who they really are, and why they want more weird indie games in the world.
Great design doesn’t happen in a vacuum and Microsoft engaged with its community of gamers to not only help build the Adaptive Controller, but its packaging as well.
Spaces, a company spun off from DreamWorks Animation, is launching Terminator Genisys VR attractions and more. Spaces’ co-founders talk about the appeal of location-based entertainment.