Valve’s banhammer gives no quarter to cheaters as it cleans up its platform.
A two-pronged approach of improvised dialogue and anti-harassment community management is the next big frontier in artificial intelligence for games.
With talent recruitment going strong since the middle of May, Guerrilla’s going to need somewhere to put all these new folks.
Pokemon Go studio shakes on deal with Seismic Games, adding more pop culture licenses to its portfolio. We speak with Seismic about its approach to working with some of the biggest properties in entertainment.
With the Adaptive Controller Xbox has made accessibility for games on the platform easier than ever. The company’s gaming and accessibility community lead talks to us about why this is a turning point in the industry.
Big games can unfortunately suffer from toxicity in their online communities but Blizzard and Ubisoft have been fighting back.
OpenAI’s team of neural networks can now defeat human players in Dota 2, but what does this mean for gaming and humanity itself? We speak with OpenAI CTO Greg Brockman about AI’s progress
When designed for it, games can be more than an entertainment medium — they can drive social good.
It’s time for developers to start having uncomfortable conversations with their employers (and potential employers) about social media expectations.
GameDaily’s very first livestream is with Bernard Bachrach of Binx Interactive, playing his studio’s game, ‘I Hate Running Backwards’